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So if you do want to mix max I recommend looking at race bonusses other than to stats - in my opinion they compare like this (if you want purely ranged):īest: Wood elf, death godlike (damage bonus against low health enemies) When it comes to attribute stats I wouldn't worry about race since you can redistribute as much as you want, only thing it will affect is whether the maximum of a given stat is 17, 18, or 19 (20 with background later). If you do want to go the weapon switching route, Island Aumaua is the best. Wood elf helps against the low accuracy of firearms. This is important because blunderbuss is great with draining whip. It makes guns very viable even without Gunner or weapon switching. My latest discovery is how well this works with a chanter in your party just chanting the level 2 chant that increases ranged reload and attack speed. With a nice amulet I'm currently at 21 int, and that makes my debuffs brutal. I could have had 19 might and only 18 int, but I feel that it's my cipher's role to debuff like crazy, and for that, int is king. You want to max might, dex and int though. Really the defensive stats are kind of unimportant with this build. Race: Wood elf (the accuracy is pretty awesome) It's very much a glass cannon, but although I hesitate to call it optimal, it's definitely a very powerful build. I'm at level 5 now with my ranged cipher and I'm very happy with it.
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